City: Tsdiyàiēùmbo Gíhm

Tsdiyàiēùmbo Gíhm

Tsdiyàiēùmbo Gíhm
Example Tauran architecture.
StateHobben
ProvenceWizkèysè Provence
RegionNgáijo-ftäla Meadows
Founded1253
Community LeaderLord Brënh
Area27 km2 (10 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5958 m (19547 ft)
Average Yearly Precipitation176 cm/y (69 in/y)
Population6416
Population Density237 people per km2 (641 people per mi2)
Town AuraInvocation
Naming
Native nameTsdiyàiēùmbo Gíhm
PronunciationTsdiyà /ˈjʊmbo/
Direct Translation[battle; combat] [danger; hazard; threat]
Translation[Not Yet Translated]

Tsdiyàiēùmbo Gíhm (Tsdiyà /ˈjʊmbo/ [battle; combat] [danger; hazard; threat]) is a subtropical City located in the Wizkèysè Provence of the Hobben.

The name Tsdiyàiēùmbo Gíhm is derived from the Sylvin language, as Tsdiyàiēùmbo Gíhm was founded by Brënh, who was culturaly Tauran.

Climate

Tsdiyàiēùmbo Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Tsdiyàiēùmbo Gíhm receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Tsdiyàiēùmbo Gíhm covers an area of nearly 27 km2 (10 mi2), and an average elevation of 5958 m (19547 ft) above sea level.

Overview

Tsdiyàiēùmbo Gíhm was founded durring the late 13th century in fall of the year 1253, by Brënh. The establishment of Tsdiyàiēùmbo Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Tsdiyàiēùmbo Gíhm's construction back out of the project. Brënh pushed on reguardles, and Tsdiyàiēùmbo Gíhm was finished, but starts off as a terible place to live.

Tsdiyàiēùmbo Gíhm was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Tsdiyàiēùmbo Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tsdiyàiēùmbo Gíhm is buildings are arranged arround a network of spacious cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Tsdiyàiēùmbo Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual yet seemingly effective fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Tsdiyàiēùmbo Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Tsdiyàiēùmbo Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Tsdiyàiēùmbo Gíhm is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Tsdiyàiēùmbo Gíhm was like during the glorydays.

Civic Infrastructure

Tsdiyàiēùmbo Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tsdiyàiēùmbo Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tsdiyàiēùmbo Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tsdiyàiēùmbo Gíhm's parks.

Tsdiyàiēùmbo Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tsdiyàiēùmbo Gíhm.

Tsdiyàiēùmbo Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tsdiyàiēùmbo Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tsdiyàiēùmbo Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tsdiyàiēùmbo Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tsdiyàiēùmbo Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tsdiyàiēùmbo Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tsdiyàiēùmbo Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tsdiyàiēùmbo Gíhm's public wards, blessings, and other arcane systems.

Tsdiyàiēùmbo Gíhm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Tsdiyàiēùmbo Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tsdiyàiēùmbo Gíhm's natural decorations nor waterways.

Tsdiyàiēùmbo Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tsdiyàiēùmbo Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tsdiyàiēùmbo Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tsdiyàiēùmbo Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, spring is long in Tsdiyàiēùmbo Gíhm.

The Meerkat near Tsdiyàiēùmbo Gíhm are known to be more aggressive than normal.

Tsdiyàiēùmbo Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Charm energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 21
  • Farm Laborer: 35
  • Hunters: 22
  • Milk Maids: 16
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 16
    • Farmland: 25920 m2
    • Cattle and Similar Creatures: 1604
    • Poultry: 19248
    • Swine: 1283
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 641

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 14
  • Bookbinders: 8
  • Buckle-makers: 9
  • Cabinetmakers: 14
  • Candlemakers: 20
  • Carpenters: 22
  • Clothmakers: 18
  • Coach and Harness Makers: 6
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 13
  • Farrier: 44
  • Furriers: 4
  • Glassworkers: 25
  • Gunsmiths: 13
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 18
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 11
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 20
  • Tailors: 38
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 20
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 16
  • Chandlers: 15
  • Chicken Butchers: 17
  • Entrepreneurs: 6
  • Fine Clothiers: 17
  • Fishmongers: 16
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 24
  • Spice Merchants: 8
  • Wine-sellers: 13
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 37
  • Barbers: 26
  • Coachmen: 8
  • Cooks: 29
  • Doctors: 13
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 21
  • Healers: 16
  • Housekeepers: 20
  • Housemaids: 30
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 23
  • Nursery Maids: 11
  • Pastrycooks: 19
  • Restaurateur: 25
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 14
  • Long Haul Couriers: 15
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 18
  • Millers: 13
  • Miners: 14
  • Oilmen and Polishers: 9
  • Postmen: 15
  • Pure Finder: 8
  • Skinners: 21
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 20
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 12
  • Dentists: 6
  • Educators: 19
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 13
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 12
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 53
  • Monks, Monastic: 19
  • Monks, Civic: 18
  • Historian, Oral: 15
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 15
  • Priests: 24
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 21
  • Military Officers: 21

Cottage Industries

  • Brewers: 18
  • Comfort Services: 27
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 20
  • Needleworkers: 22
  • Potters: 10
  • Preserve Makers: 19
  • Quilters: 9
  • Seamsters: 33
  • Spinners: 16
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 10
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 22
  • Writers: 22

Produce Industries

  • Butter Churners: 21
  • Canners: 17
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 13
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 10
  • Tallowmakers: 14

2343 of Tsdiyàiēùmbo Gíhm's population work within a Foundational Occupation.

3945 of Tsdiyàiēùmbo Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 128 (2%) are noncontributers.

Points of Interest

Tsdiyàiēùmbo Gíhm produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

POI

History

The the a spear of Necromancy, an a spear imbued with notable amounts of Necromancy energies was created near Tsdiyàiēùmbo Gíhm by in time immemorial, reportedly some time during the late 2nd century.

History